Category Archives: Writing for Computer Games

Computer Games, Academics and the Unquantifiable!

The Little Sister from Bio Shock 2. Here’s a New Scientist article on how Games Developers are using academic research : ‘Using data mining to study how gamers play existing titles, though, can give developers instant rewards, such as identifying … Continue reading

Posted in Genre Writing, Publishers, Research, Sales, Writing Craft, Writing for Computer Games | Tagged , , , , , | 4 Comments

Beginner’s Guide to Writing for Games – Part Two

Meet Leanne C Taylor, games writer and lecturer on interactive narrative. This is Part Two part on writing for computer games. The second part appeared before the post on YA. Part One covered Pre-production and Production. Dialogue in Games Once … Continue reading

Posted in Characterisation, Genre Writing, Nourish the Writer, Writing Craft, Writing for Computer Games | Tagged , , , | 1 Comment